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Daniel Menard.

Work

Projects & contributions

My work and contributions, most recent first. Several pages include a small interactive demo that references the engineering behind them.

  1. 2026

    Technical Consultant

    Urbis AI

    Advised on an AI-driven document-processing product for commercial real-estate lease abstraction.

    Applied AIConsultingDocument Processing
  2. 2025 — 2026

    Technical Co-Founder

    Thyme.ly

    An early-stage venture applying AI to family life, helping households manage the logistics of running a busy home.

    Applied AIProductEarly-Stage
  3. 2013 — Present

    Co-founder & CEO

    Double Stallion Games

    Co-founded and scaled an independent game studio from 4 to 30 people. Shipped five titles, brokered partnerships with Riot Forge, Cartoon Network, and Nickelodeon, and built the leadership team behind it.

    LeadershipOrganization-BuildingP&L
  4. 2023 — 2026

    Producer & Technical Director

    Surfpunk

    A 3D action-RPG with a fully dynamic, procedural ocean. I led production and rewrote the procedural-generation and water-simulation tech behind it.

    InteractiveProcedural GenerationSimulationPerformance
  5. 2019 — 2023

    Executive Producer

    Convergence: A League of Legends Story

    An action-platformer built with Riot Forge, where deterministic rewind technology lets time bend without breaking the simulation.

    Rewind TechNetcodeDeterminism
  6. 2011

    Design & code

    Henko

    A match-3 with a twist: matches don't score, they build arrows. You score by throwing a shuriken that ricochets off those arrows. Originally a 2011 game jam entry, rebuilt here for the browser.

    InteractiveGameMatch-3Game Jam
  7. 2015 — 2018

    Producer & Technical Director

    Speed Brawl

    A fast, side-scrolling brawler, and the studio's first console title. I ran production over three years and built networking for high-speed, high-impact combat.

    NetcodeReal-TimePerformance
  8. 2003 — 2009

    Founder & Lead Developer

    Eternal Silence

    An award-winning total-conversion mod where, as a teenager, I led a volunteer team and hacked past an engine's hard limits to ship seamless space combat.

    Game EngineLeadershipEarly Work