Work
Projects & contributions
My work and contributions, most recent first. Several pages include a small interactive demo that references the engineering behind them.
2026
Technical Consultant
Urbis AI
Advised on an AI-driven document-processing product for commercial real-estate lease abstraction.
Applied AIConsultingDocument Processing2025 — 2026
Technical Co-Founder
Thyme.ly
An early-stage venture applying AI to family life, helping households manage the logistics of running a busy home.
Applied AIProductEarly-Stage2013 — Present
Co-founder & CEO
Double Stallion Games
Co-founded and scaled an independent game studio from 4 to 30 people. Shipped five titles, brokered partnerships with Riot Forge, Cartoon Network, and Nickelodeon, and built the leadership team behind it.
LeadershipOrganization-BuildingP&L2023 — 2026
Producer & Technical Director
Surfpunk
A 3D action-RPG with a fully dynamic, procedural ocean. I led production and rewrote the procedural-generation and water-simulation tech behind it.
InteractiveProcedural GenerationSimulationPerformance2019 — 2023
Executive Producer
Convergence: A League of Legends Story
An action-platformer built with Riot Forge, where deterministic rewind technology lets time bend without breaking the simulation.
Rewind TechNetcodeDeterminism2011
Design & code
Henko
A match-3 with a twist: matches don't score, they build arrows. You score by throwing a shuriken that ricochets off those arrows. Originally a 2011 game jam entry, rebuilt here for the browser.
InteractiveGameMatch-3Game Jam2015 — 2018
Producer & Technical Director
Speed Brawl
A fast, side-scrolling brawler, and the studio's first console title. I ran production over three years and built networking for high-speed, high-impact combat.
NetcodeReal-TimePerformance2003 — 2009
Founder & Lead Developer
Eternal Silence
An award-winning total-conversion mod where, as a teenager, I led a volunteer team and hacked past an engine's hard limits to ship seamless space combat.
Game EngineLeadershipEarly Work